It will at least give you something to base decisions on.
#Maxwell render for sketchup 2014 for mac
My advice is to try a Demo of Indigo because it is available for Mac and it runs using OpenCL which Radeon cards are built around (as opposed to Cuda which is nvidia-specific). I’ve tried CPU, CPU+GPU and GPU-only on a range of different systems including some very high end rendering farms, and the GPU-only mode is so much faster! Decent renders in 2 minutes flat and it makes rendering of fly-through animations much more acheivable.
![maxwell render for sketchup 2014 maxwell render for sketchup 2014](https://www.sketchuptextureclub.com/public/imgs/sketchuptexture-modern-office-building-24-12-2014-394_1.jpg)
One thing I would recommend is a GPU-Based renderer. Personally I would recommend Twinmotion for basic image quality, features and price. If you want realtime rendering then Twinmotion, Enscape and Lumion If you want the most built-in features with the best SketchUp interface, then possibly Vray. If you want fast near-realtime rendering and are prepared to accept lower image quality then may be Twilight, Podium could work as they have good SketchUp interfaces. Thea looks pretty good but I haven’t tried it. Indigo is the cheaper of the bunch (RT version) and is very fast and simple to use, however the SketchUp interface isn’t very intuitive or feature-rich. If your purpose is “photorealism” (and that means fully ray-traced with atmospherics, complex shaders and materials, and a real physics-based illumination model) then your options include: Maxwell, Vray, Thea, Indigo, Arnold, Octane, etc.
![maxwell render for sketchup 2014 maxwell render for sketchup 2014](https://blog.cadsoftwaredirect.com/wp-content/uploads/2014/04/casa_verde-e1396609215546.jpg)
There a wide range of rendering engines, which all suit different purposes.